As I have mentioning previously during this blog, I have
been working on my own idea for a virtual reality project. For this post I
would like to explain its concept a bit and to show off some of the things I
have created for it. Keep in mind that I am not doing this to brag about what I
have done but to demonstrate what an average person can accomplish with little
to no experience in this particular topic. The project that I have set out to create
is one that will accurately represent physics motion problems utilizing the
games already existing physics engine. With it, student should be able to get a
clearer understanding of complicated motion problems in a safe and reputable environment
that clearly resembles what they would actual experience if they were
preforming an experiment on their own. To accomplish this, I watched some 3D modeling
software tutorial videos to create simple object that I could utilize in my
game. I used the free program called Blende but for people unfamiliar with
these types of programs you may want to try the program Sketchup. Here are some
example models that I have built.
Using these models I then placed them into the game engine
Unity. Unity is probably the simplest 3D game engine out there at the moment so
I suggest starting with that one if you want to experiment. It acts like you
were trying to rearrange the furniture in a room. You can push and pull game
object so you can build your ideal scenes. Unity also gives you the ability to
add your own music and programs to the system if you happen to know some basic
programming. So within about 6 week of messing around in my down time, I ended
up with this game.
(You need to have the application file and the Data file in
the same folder for the game to run properly.)
It is nowhere near finished but I think it illustrates what
can be accomplished with the medium if given the time. A little effort on our end
can create amazing learning experiences for students.
