Thursday, June 2, 2016

Games and Education

Ok, I know I’m going to be doing a bit of fanboying here but I feel that if you are interested in this subject you should check this out. Early in my interaction with virtual reality technology, I stumbled upon this YouTube channel called Extra Credit. I have shown you a video from them in a previous post. They are a small group of game developers who talk about good practices and other things happening in the game development world. Their content ranges on a variety of different topics including how games can be used in education. I will include several of these video in this post so if you’re interested please check them out they. The work they do may fundamentally change the way you look at games and maybe even design. Now that that is out of the way, let’s look at how games can be used for education. The most obvious would have to be gamification and it’s probably the most simplest to implement. 

Gamification Wordle image

Gamification is a term to describe the process of bringing game like elements into things other than games. In other words, the classroom. One of the examples of this is to implementing a process chart into student learning. For more extreme examples just look at the website Khan Academy or Class Craft. Khan academy uses a badge system to increase student learning and mark progress, while class craft uses RPG game elements to make classroom management a little more fun. Games are a great medium for implementing things we hold value in modern education, namely qualities like critical thinking, communication, collaboration, personal agency and many more. Games can be used to empower their players with skills and the ability to control what happens around them with little to no penalties for the learner. This though, is just a small part of the argument and I suggest you look into it further. 




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