Friday, May 13, 2016

Simulation Sickness

Since we are going to be talking about VR technology I guess we should address the elephant in the room, namely the concern that VR can make you sick. I am not going to lie and tell you it doesn’t but that also doesn’t mean it will. This phenomenon has been known in the games industry for nearly as long as video game have been a thing. It is known as simulation sickness.

Image from:Simulation Sickness - Causes and Cures for Game Headaches - Extra Credits

It is a sickness brought on by the brain receiving conflicting information from its visual input and inner ear. The most familiar form of this kind of conflict is if you have ever tried reading in a moving vehicle. From your view point you are simply siting in a stationary chair reading a book, but since you are in a moving vehicle your inner ear senses the change in velocity as the vehicle speed up and slows down. This conflict of information can bring about feelings of nausea and headaches. The same thing happens with games but in reverse. You see characters moving on your monitor but you yourself don’t feel the motion which brings on the same feeling of nausea. This for traditional video game was fairly easy to avoid but VR, to work properly, needs to confront this problem head on. These are the reasons why it’s such a prevalent topic when it comes to the medium. There are ways to address this problem and with more people working with VR technology the better at it we will become in the future. To end this I will leave you with some helpful links about simulation sickness and the world record so far for the longest period of time spent in VR.


Tuesday, May 10, 2016

Introduction to VR Technology

Hello, Internet

I figured this blog needed some explanation before things got going. I am a master’s student studying multimedia education. Currently though I am taking a new class on Virtual Reality (VR) and augmented reality (AR) technologies which is the inspiration for creation of this blog. This technology is really cool but if you are not a game designer, a programmer, or a YouTube celebrity this technology is just kind of there. Even getting a chance to experience it is kind of a blue moon event for most. The idea of this blog is to get people familiar with Virtual technologies as well as how you can work with them and how they bring new possibilities to a variety of fields. Currently right now I am working on a virtual reality project that I hope one-day makes its way to science classrooms.

I guess the best place to start would have to be the technology itself. When you read, this is the year of virtual reality, they’re not joking. Many different companies are releasing virtual reality based devices this year, which you can purchase for public use. Some of the most well know of these would have to be the Oculus that was purchased by Microsoft back in 2014. They now have their second development kit out for developers obviously, but there are many other devices out currently that can be yours if you are willing to pay the price. I suggest you take a look at a couple of these to get an idea of where we currently stand in this new virtual reality tech age.